Browse > Home / Contest / CTF (Capture the Flag) - Hacking Contest PAKCON IV / CTF (Capture the Flag) - Hacking Contest ##### # # ## ##### ##### # # ##### ###### # # # # # # # # # # # # ctf # # # # pak # # # # # ##### con # ###### ##### # # # ##### # # # # # # # # # # # # ##### # # # # #### # # ######
####### # # # ###### # # # # # ###### ##### C-T-F # # # # PAKCON IV # # # # PC, Karachi. # # # ###### ####### _____ # # ## #### #`~'\.../`~' / # # # # # # # PAKCON / ##### # # # # # ___ / # # ###### # ### # / \_____/ # # # # # # # ~ # ###### # # #### # #./jpg_exploit.pl -d winbox.ctf.pakcon.org
#ifndef CAPTURE_THE_FLAG_H #define {
---[ Capture the Flag ]-
Capture the Flag is a hacker deathmatch competition. In an inter-connected battlefield, six different teams compete for total domination. From buffer overflow exploits to sophisticated privilege escalation methods, teams exploit every lethal weapon in the book to haul their adversaries out of the battlefield, while at the same time doing everything they can to keep their footings secure and their positions well guarded in the midst of the battle.
In an intense battle spanning over twelve hours straight teams search for ingenious means of blasting their opponents' systems off of the network and in the meantime employ any number of protective measures to keep their systems from getting damaged. The team that destroys all of its enemies or scores the most points at the end of the 12-hour session gets to wear the crown -- or hold the flag, whichever is preferred.
---[ How CTF Works ]-
Teams bring their own specialized equipment, which can be anything from a PC, laptop to a PDA, running any Operating System of their choice. Teams are provided network connection(s), which can either be wireless or wire-based, a power outlet and a separate table. Importantly, all teams are required to install a reference distribution on their machines at the spot. That reference distribution runs "on top" of the Operating Systems teams have decided to use. The reference distribution can be anything from a small server package to a complete OS emulator. What is important is that the reference distribution runs a number of services by default. Certain flags are implanted into a select few services, the names of which are kept secret throughout the contest. The Score Server periodically initiates connections to those few services on each teams' server and tries to find the flag implanted in them. Depending on the response the server gets, the Score Server awards or punishes the teams by giving or taking away points from them, respectively.
Teams cannot randomly filter or shutdown services on their servers. Since the services to which the Score Server connects to look for flags are not known until the end of the contest, filtering of requests to initiate connections to any service that the Score Server connects to (in other words, shutting down those services) results in the Score Server penalizing that team. In other words, if the Score Server cannot connect to any particular service it wants to, it punishes the team to which that server belongs by taking down points from their total score.
To score points teams need to keep their servers up and running at all times. If at any given time the Score Server cannot connect to a particular service on a team's server, the Score Server marks down that team by reducing some points from their overall score. Teams will have to ensure that any vulnerability on their system is patched properly and that all services are running. Furthermore, teams will have to attack other teams' servers and try to bring down their enemies' defenses by exploiting vulnerabilities.
---[ How CTF Does Not Work ]-
Denial of Service attacks and other various flooding techniques are prohibited. Their use is severely punished by the Score Server. The Score Server keeps a constant, sharp watch on the bandwidth teams' servers are consuming. Where ever it detects an unusual surge in the bandwidth consumed, or in other words where ever it sees the bandwidth being abused, the Score Server penalizes the abuser. The Score Server can penalize either by deducing a whole bunch of points or by denying the team which abused the bandwidth access to the contest for a period of time ranging from 30 minutes to several hours.
---[ Word of Caution ]-
PAKCON staff will not tolerate harassment of any sort including use of abusive language and gestures. Physical abuse to equipments will results in a direct cancellation of the abusing party's right to continue to participate. At any time the PAKCON staff can take control of the complete contest or part thereof and can make any changes to it. In addition to that, there may or may not be a "break" period of about 30 minutes in which all the teams will be asked to leave the contest room for the PAKCON CTF maintainers to do maintenance chores.
---[ How to Register ]-
Registration to participate in the Capture the Flag contest is open only on a first come, first serve basis, and only to a total of six teams. Any team can have no more than three members. The teams can select any individual to be their member as long as the total number does not exceed six.
To register, just sent us an email at info-at-pakcon.org with following details: * Team Name * Members Name * Contact Details * Email Once any request for registration is received, a member from Pak Con's Registration Committee will contact the team which applied for registration.
---[ Info@PakCon ]- x Yup. It is <info -at- pakcon.org>.
# } #endif
/* *
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:~# ./msftpd_buffer_overflow.php -d winbox.ctf.pakcon.org *
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:~# _ *
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:~# ping winbox.ctf.pakcon.org * PING winbox.ctf.pakcon.org 56(84) bytes of data. * * --- winbox.ctf.pakcon.org ping statistics --- * 3 packets transmitted, 0 received, 100% packet loss, time 2012ms * */
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